“Creativity is just connecting things,” Jobs told Wired magazine. “When you ask creative people how they did something, they feel a little guilty because they didn’t really do it, they just saw something. It seemed obvious to them after a while. That’s because they were able to connect experiences they’ve had and synthesize new things. And the reason they were able to do that was that they’ve had more experiences or they have thought more about their experiences than other people. . . . Unfortunately, that’s too rare a commodity. A lot of people in our industry haven’t had very diverse experiences. So they don’t have enough dots to connect, and they end up with very linear solutions without a broad perspective on the problem. The broader one’s understanding of the human experience, the better design we will have.”
原文地址 91%犀牛人不知道的建模技巧 习惯了su的建模思路,用rhino做方方正正的建筑如何提高效率? (原问题链接https://www.zhihu.com/question/35303800#draft) 91%犀牛人都不知道的高效率建模方法(三) KD、Holt 首先呢,继续安利一下咱们的群 前两期我们说完了 rhino的选项设置,图层操作习惯,rhino的材质设置,rhino和cad的协同,rhino自身的协同,以及rhino的剖面绘制 ,基本上是把除建模以外的前期准备工作都过了一遍,那么这期我们将正式进入实打实的建模相关的部分,不过需要注明的是,有些地方rhino确实没有su快,我们能做的就是尽可能的提高大家的效率,相信我,su能带给你的只有快速推拉方盒子,而rhino可以让你无所不能~~可能中国人懒惯了,用惯了su的那么几个命令看到rhino成百上千的命令会不由得倒吸一口冷气然后默默的转身离开,其实你学习rhino为你省下的时间比你在su中浪费的时间要多得多得多。 —————————— 实体工具 —————————— 关于rhino建方盒子,先放结论, 核心命令都在实体工具栏, 核心思想就是组合,布尔 。 你别指望rhino像su一样啪画一笔面就自动分割了,也别指望随便选中物体的哪个面就可以挤出了,也别指望成个组件之后就可以直接墙体开洞了,rhino是rhino,既然你选择了它,就得按照它的规矩来,也得容忍他在这方面的不足,况且要是这方面都秒了su,那咱们使用su的理由就真的只有显示模式好看了。 言归正传,首先我们都知道建筑模型当中,尤其是规则建筑,重复构建是非常多的,比如梁,柱墙,门窗等等,在这方面,其实rhino是有优势的,毕竟有gh在,大批量的操作做起来就异常简单了,先来看命令吧,rhino在方盒子的建模上常用的命令基本就是下面这些了。 其实这些命令的介绍我们在rhino小教室里提过,这里我们就单独结合实例再来摆活一遍吧。先说 墙体 吧. 一般我们墙体建模也就三种情况, 一种是我们有画好的天正双线墙体。 这种情况是最好办的了,直接挤出就哦了。 难就难在这双线很多时候得我们自己去描一遍,因为很多时候我们的c...