跳至主要内容

Tencent Q4 2022 Earnings Call Transcript


  • In addition, we're gaining user mind share in live events. For example, over 190 million viewers watched the 2023 CCTV Spring Festival Gala, via live streaming on Video Accounts.
    ──用户心智这么强,万万没想到

  • To conclude the strategy section, I would like to share with you our perspective on artificial intelligence, specifically the implications of foundation models for Tencent. The most important takeaway is that we expect AI to be a growth multiplier for us going forward. We have a long-standing experience in developing and adopting AI technologies, which has already benefited many of our businesses such as advertising games, short-form videos and cloud computing.
    ──AI作为收入倍增器,这一点上的思路,倒是和微软一致的

  • We experienced substantial demand for Video Accounts ads promising us to release more inventory and Video Accounts in-feed ads exceeded RMB1 billion in quarterly revenue.
    ──视频号信息流广告收入-单季度10亿

  • Within Business Services, we're actively helping automobile manufacturers such as NIO, BMW and GAC Motor, enhance their IT infrastructure and product offerings in areas such as smart cockpit solutions, digital maps and data management.
    ──然后我们会看到23年Q2财报里,汽车行业广告是增长最慢的类目(指:没有达到2位数增长)

  • So in terms of the overall outlook, we believe the advertisers generally cautiously optimistic on a China consumption recovery this year. In more detail, companies that sell low ticket price items seeing a broad-based recovery already.
    ──谨慎复苏,低价商品优先复苏

  • We see there's great demand to advertise in the short-form video format to consumers who previously weren't reached but in short form video format. And from that perspective, our Video Accounts are highly appealing because many of the viewers video accounts are not viewers [indiscernible] other existing short-form video services.
    ──CSO是想表达视频号用户的重合度与抖快相比非常低,也符合自己的直观认知,可能是一些爱看资讯的中老年人?消费水平还较高

  • We see a great desire among certain categories of advertisers, for example, luxury products to advertise in format where they actually own the relationship with the consumer as opposed to being intermediated. And so for those advertisers, the mini program inventory is very attractive. And then also as we see the broader economy turning around, there are certain advertiser categories who are extremely price sensitive.
    ──奢侈品的情感联系,不过财报、财报电话会内容,挺让人涨知识的,能更加了解中国的商业形态

  • And the reason is because our business is actually primarily in the social and communication and gaming business, which means that it's primarily user-to-user and it's involved very high-quality content. And as a result, these are businesses which can be supplemented by these generative AI technologies and the foundation model technologies, but they are not necessarily that easily disrupted by such technology, not like the user to machine experience like search.
    ──人与人,人与机器,后者更容易被AI颠覆式创新

  • In terms of the infrastructure, we do have enough and required amount of chips to actually create the model. That's not a problem. And more importantly, we felt we actually have a very strong cloud business and the relevant technology is to really arrange and make use of the chips in a scalable and high-density way so that we can create very large clusters of chips that can really deliver the performance that's needed to train these very large modules, especially when the models get more and more sophisticated over time after a few iterations.
    ──看起来是类似GPU云资源出租的商业模式

  • In terms of the commercial prospect, I think as we have alluded in our prepared remarks, it's a growth multiple. So that means it will improve our existing businesses along the line of improved monetization. Imagine advertising can be actually improved with the generative content, which is highly targeted to the users that can be very, very effective in conversion. It can actually increase efficiency, imagine a lot of our content platforms and content business can actually make use of these tools to generate content for both the creators as well as for ourselves on a much more cost-efficient basis and the user experience can be much more engaging.
    ──举例主要是AI生成广告素材、内容平台、创作者(后两者我猜是公众号、视频号的图片生成、资源生成)

  • Now in terms of the generative AI, it's definitely natural, right, for us to incorporate some of these technologies into our flagship products like Weixin and QQ and we can actually improve the efficiency of the user experience. For example, we can actually allow mini program developers to develop mini programs at a much faster rate with these generative AIs.
    ──这个举例倒是非常适当,让用户可以更简单地通过AI来生成小程序,Make Sense

  • In terms of live streaming e-commerce, we do believe this is a good opportunity for Video Accounts to develop over time. But I actually emphasize the word over time. So we -- our plan is actually to grow it on a consistent measured and high-quality basis. So it is true that in e-commerce business, you actually need to have heavier life operations. But -- and we do intend to put in a heavier life operation to support this.
    ──愿意为了视频号的电商交易业务,承受更重的运营投入

  • But at the same time, we emphasize one that it is actually profitable, right? So even if you put in the live operations, the cost is going to be small compared to the potential benefits. But more importantly, the way that we're doing it will be, I think, much more thoughtful, much more efficient in the sense that we will try to focus on the high-quality merchants and high-quality product categories, which means that the lineups associated with these would be actually less because a lot of times, the live ops is actually focused on solving problems. And when we actually focus on high quality, the problems will be fewer.
    ──可以看到一个基本思路是:仍然强调自动化?更专注于高价值类目?而不是全品类的电商

  • On the AIGC, then, as you're probably aware, it is not the provision of AIGC itself that is costly. If you look at a service like Discord that actually is already profitable from distributing AIGC service mid journey for creating graphics. Rather it's the decision to build the large language model that powers the AIGC that is capital intensive. And the capital is not so Microsoft has stated that their large language model several 100 million jobs to build out. However, the nature of the cost is very different from the nature of costs that China Internet was facing.
    One to three years ago, meaning that one to three years ago, most of the cost heavy projects that we and our peers in China Internet were engaged in are actually projects where the costs scale with the number of users we have. So if you decided to get into community group buying, then the more users you had the greater your at cost base was. Large language models are different as a fixed cost or a table stakes for being in the game, which is the CapEx that Microsoft referred to. But then that is the majority of the cost at least in the near term price generating revenue.
    So we're absolutely embarked on bearing that fixed cost. And if you compare that fixed cost with our revenue, you can see it's a sizable number. But it's not a number that has very dramatic consequence of strong margins. And every other company that wants to build live-language models, whether they're larger than us or smaller than us, will have a cost that's somewhat similar in absolute fixed terms. So this kind of fixed cost is kind of cost, we think, is a more desirable cost because it is fixed as opposed to something like the subsidies where the more users you have, the cost you bought, which in naturally disadvantage to us as the Company with the most users.
    ──这段有极高的insight,James Mitchell以社区团购举例,社区团购的成本会跟随UV用户数的增长而扩大,此类生意对腾讯这种高DAU公司非常不利,而AIGC是固定成本投入型,无论公司大小,都承担着类似成本,天然对腾讯更加有利!

  • Martin Lau
    And also bear in mind that a lot of the cost is actually a hardware cost, which can be amortized over a few years rather than you're spending for the year.
    ──天然对高用户型公司、高资本型公司有利!!!

  • And thirdly, in terms of financial products that's tied in -- that can be developed, such as wealth management, such as loans, such as insurance over the longer term, we felt that there's also opportunities if we can actually develop these businesses in a cautious way in a complied way with a very high focus on risk management and at the same time, with more focus on working with the existing licensed financial institutions. So we feel that there is a good prospect for our FinTech business going forward.

  • James Mitchell
    And in terms of the Video Accounts monetization, Alex, so the advertising load factor, it's a very light ad load both compared to other tens of properties and also even more so compared to the big incumbent short video services. The advertiser feedback is very positive. And I say that both from a quantitative perspective, but also quantitatively, that the revenue per 1,000 impressions that we achieved on Video Accounts ads following a substantial increase in the previous months is actually superior to the revenue per 1,000 impressions achieved by Weixin Moments and substantially superior revenue per 1,000 impressions achieved by the two short-form video incumbents.
    ──视频号的eCPM好于朋友圈,好于抖快

  • Now the reopening dynamic is something we've looked at a great deal because we're in the unusual position of operating very big, somewhat similar games in the Western world as well as in China and other geographies. And so, we can actually look at how reopening plays out of games in those different geographies.
    And what we see is that the reason why in Western economies, there has been a roughly one-year hangover period for the game industry post COVID is because in those Western economies, the majority of the population was working for home for a period of many months. And that process of most of the population working from home for multiple months did create a high engagement base and monetization base, which the Western game industry is only now emerging from.
    On the other hand, in China, there was no phenomenon of the majority of the population working for many months in their individual cities where people work from home for two weeks or in some cases, two months. But those were sporadic and scattered, and the impact has diminished because it was spread out over 3 years and concentrated over 1.5 years. So at this point in time, we don't see a reopening headwind for our game business. And I think it's possible that we won't see one given the unusual nature of the COVID outbreaks work from home behavior in China.
    ──游戏层面的中西方的差别

  • Now in terms of Video Accounts, it is still true that the average time spend per user is actually much lower than the incumbents on short video. But the number actually has been growing consistently. And this is sort of part of the driver of why the total time spent on our Video Accounts has been growing quite rapidly, and now it's at 1.2x of Moments.
    ──22Q4视频号观看时长是朋友圈的1.2倍

  • And in terms of the average time spent, of course, it reduces total time spent. And as a result, it reduces the total amount of advertising dollars. But I don't think the average time spent per person actually would necessarily reduce the monetization per unit time. As a matter of fact, if somebody actually spend 30 minutes on the platform versus if somebody spends 150 minutes on the platform, the first 30 minutes probably would carry higher value per unit time compared to the latter number of minutes.
    ──很有意思的见解,花费的总时间多,并不一定代表商业化价值高,而要关注单位时间的货币化率

  • And then if you look at short video, I think the regulation is broadly stable, right? If there's one potential issue, it probably may be on the time spent per user is actually very high. But if you look at our platform, the time spent per person is actually way below industry standards. So, that even as an issue is probably not going to be that much of an issue for us.
    ──哈哈,我家视频号人均观看时长低,所以被锤也是先锤其它两家

  • And then in terms of capital allocation, Will, so on the capital return front, we're very active. We'll be sending out the Meituan distribution in kind in the next two days. We announced today we'll be increasing our regular annual dividend by 50%. And previously, when we were an open trading window, we were buying back shares most days. And so we're very busy. I wouldn't say I'm personally busy mainly on maybe on checks. But collectively, as an organization, we're busy on the capital return front.
    In terms of investing capital in other companies, then looking domestically at China, where we're actually quite optimistic given what we see on China consumption. We can't forecast how the market will value companies, but we can see what China consumers are doing, which is becoming more active. And we ourselves have therefore become more active in terms of making investments in small, early-stage privately held companies in interesting growth areas in China. Internationally, the environment is obviously extremely dynamic and we're being very selective, but also seeking to be opportunistic. So that's on turning happen and on investing capital.
    ──资本配置的策略,making investments in small, early-stage privately held companies in interesting growth areas in China.

  • So, our market share of the international game market is still only in the mid-single-digit percentage. But we think that we have certain structural competitive advantages that we can bring to fair including the sort of the development capabilities from China, including the fact that if we're at the forefront of trends such as multi platformization such as shifting to game as a service rather than a premium game model and therefore, both the China game industry in general and then Tencent within that are well positioned to increase their market share of the global and the international game industry over time.
    And our focus is around those areas. It's around developing great games, particularly games that have a long life and those could be more player versus player games that are similar to physical sports or they could be more content-driven player versus environment games that are more in the nature of storytelling, but, we're building up our capabilities in both kinds of games.
    And then in operating those games effectively. And operating games in the games as a Service era involves much more continual hands-on support than publishing games in the premium game era. But we're reinvesting to be good at both developing and operating good games. And if we do that, we think we can continue to pre-pub our market share in this very big $150 billion plus international game month.
    ──key insight: 1) 国际游戏可能整体盘子增长慢,但因为腾讯差不多只占5%,所以有增长空间;2)游戏策略是开发长青的竞技类游戏、努力尝试开发内容/故事驱动的游戏、持续做好游戏运营

  • On the geopolitical front, then everything faces some degree of geopolitical risk. I think that the risks faced by the game industry dissimilar to the risks faced by social platforms that you alluded to for a few reasons. One is that games generally you're not seeking to collect data on individual users and then optimize that users experience based on a very sort of targeted data. You're interested in collecting scale data on a large number of anonymized users, but you're not following the behaviors of individual actors.
    And in addition, with media platforms, that there's concern around the content that's distributed, particularly the news content that's distributed to uses with games, you don't have new content that's distributed to users, PEOPLE who don't go into a video game if they want to watch CNN. So while I wouldn't say that games absent from geopolitical risk, I think the nature of concerns around games is different from the nature of the concerns around intermediate platforms or social platforms.
    ──1)游戏不会像广告一样,疯狂收集个人数据以做个人导向的优化;2)游戏不会涉及价值观、新闻等内容的分发

  • And in terms of take rates, I don't think we want to increase the basic tax rate because we felt if there's any additional gain that we want to make, then we should be making it from value creation. So we'll be very focused on saying, oh, if we're actually serving these merchants and helping these merchants to cover the customers, how can we actually help the merchants to make their transactions easier, right?
    ──不轻易提高税率,而是专注于价值创造

Popular posts from 产品随想的博客

《Becoming Steve Jobs》Chapter 12 Two Decisions

Jim Collins, the bestselling author of the management classics Built to Last: Successful Habits of Visionary Companies and Good to Great: Why Some Companies Make the Leap … and Others Don’t, has a wonderful phrase to describe an essential characteristic of great leaders: deep restlessness. Collins applies the phrase to Steve, one of the two great leaders who inspire him the most (the other is Winston Churchill, the great English politician who was prime minister during most of World War II, from 1940 to 1945, and again from 1951 to 1955). Collins believes this restlessness is far more important and powerful than simple ambition or raw intelligence. It is the foundation of resilience, and self-motivation. It is fueled by curiosity, the ache to build something meaningful, and a sense of purpose to make the most of one’s entire life. 自己何其有幸,在不到30的年纪,就能感受到乔布斯的心境 “The things he was trying to do,” says Collins, “were always hard. Sometimes those things beat him up. But the response to fighti...

Steve Jobs at 44, By Michael Krantz, 1999

Differences and Similarities Between Apple and Pixar Apple turns out many products--a dozen a year; if you count all the minor ones, probably a hundred. Pixar is striving to turn out one a year. But the converse of that is that Pixar's products will still be used fifty years from now, whereas I don't think you'll be using any product Apple brings to market this year fifty years from now. Pixar is making art for the ages. Kids will be watching Toy Story in the future. And Apple is much more of a constant race to continually improve things and stay ahead of the competition.  His Role At Pixar At Pixar my job is to help build the studio and recruit people and help create a situation where they can do the best work of their lives. And to some degree it's the same at Apple. But at Pixar, I don't direct the movies, whereas at Apple probably, if I had to pick a role out of a film production, I'd be the director. So it...

可能比较危险的

全网监控公司: 1)中国厦门的美亚柏科 2)KIS(Knowlesys Intelligence System) 3)除中美之外的第三大AI监控技术供应商是:日本的NEC Corporation 中国的VPN公司: 1)VyprVPN、玲珑加速器 Point: 1)被GFW屏蔽的IP,反向也会无法访问大陆网络

《Becoming Steve Jobs》Chapter 15 The Whole Widget

What the world did see was an effective and visionary leader at the height of his powers. These were complicated years for Apple, but Steve handled almost every challenge in exactly the manner he wanted. He had fallen into leadership at such a young age, but he was comfortable in that role now, and justifiably sure of his capacity to guide Apple’s tens of thousands of employees to the goals he set for them. During these years, he would ensure the company’s continued success in personal computers by engineering a deft switch to a new kind of microprocessor; ruthlessly and successfully managing some major transitions in his executive team; and optimizing and building upon the efficiency and ambition of the company’s product development “treadmill,” as Tim Cook describes it. This is also when he delivered what is likely to be remembered as the most notable product of his life, the iPhone, and then improved even that by pivoting once again into a strategy he personally had not wanted to pu...

产品随想 | 陪读《Make Something Wonderful:Steve Jobs in his own words》1976-1996

  There’s lots of ways to be, as a person. And some people express their deep appreciation in different ways. But one of the ways that I believe people express their appreciation to the rest of humanity is to make something wonderful and put it out there. And you never meet the people. You never shake their hands. You never hear their story or tell yours. But somehow, in the act of making something with a great deal of care and love, something’s transmitted there. And it’s a way of expressing to the rest of our species our deep appreciation. So we need to be true to who we are and remember what’s really important to us. ──Steve, 2007 Introduction by Laurene Powell Jobs Much of what’s in these pages reflects guiding themes of Steve’s life: his sense of the worlds that would emerge from marrying the arts and technology; his unbelievable rigor, which he imposed first and most strenuously on himself; his tenacity in pursuit of assembling and leading great teams; and perhaps, above all,...

ISSUU使用指南--木喵

作者: 木喵   出处: Wonderworks 问:issuu是什么? 答:Issuu是国外的一个在线文档共享网站,它是你的PDF文档发布专家。它类似于我们熟悉的youtube,但它共享的是文档、杂志之类的文本。 简而言之、同志们想看国外的各种杂志? 想找国外的汇报文本么? 想借鉴国外学生的作品集么? 那么你就要用到它啦~ 今天主要和大家讲两个方面 一、如何在pc端使用和下载issuu上的pdf文档 首先我们打开issuu的网址 https://issuu.com/ 我们可以很清楚的看到网页上呢都是国外的杂志以及一些作者自己制作的pdf文档 首先我们点击右上角的 sign up  然后填写相关信息注册一个账户: 注册完成之后我们就可以搜索我们想要找的资料: 比如说,我想找一些分析图的资料,我们就搜索: architecture diagram 然后我们就可以看到相关的文档了: 点击你所选择的文档, 好了问题来了: sorry,this publication is not available 这个时候!就需要在用pc端的我们做一件必不可少的事: 翻墙 然后我们就能将页面刷新粗来了 好、接下来是非常有建设性意义的一步 怎样把我们网页上的文件 下载下来 呢? 截图? no~no~no~ 接下来,让木喵告诉你怎么下载: 首先你需要复制上面的网址 然后将 https://wenfan.hk/issuu/index_link.php 在另一个网址中打开 将你之前复制的pdf的网址粘贴在下面的对话框中 点击 I‘m not a robot 再点击 get it 然后会出现一堆网址代码 我们 全选 打开你的迅雷点击 新建 将你之前的复制粘贴到下载链接里 然后呢~我们就全都下载成功啦~ 然后我们回到之前的网页向下看 我们可以看到有上传文档的作者(记得要关注哟) 然后还有 info   share   stack   ❤ 如果...

Foobar2000 组件安装教程

 原作者 博客地址   汉化作者 Asion博客   关于foobar 2000的一些资源 前言 foobar2000 由于其软件架构特点以及开放的姿态,使得第三方很容易开发组件(component)来拓展它的功能。由于在官网下载的默认安装文件只带了少量几个默认的组件,满足不了使用的需求,例如:默认不带 ape,tta,tak 等音频文件格式的解码器,很多无损压缩格式音乐没法播放。所以自己下载安装组件是必备的基本技能。 foobar2000 的中文汉化版(Asion 汉化)为了方便使用,集成了无损压缩文件解码器以及一些其它有用的插件,安装时选上即可,不喜欢折腾的建议使用汉化版。 这里组件指的是 foobar2000 标准组件(*.dll 文件),而非 vst 插件等其它插件,姑且把组件分为两类: 官方组件: 英文版安装包自带,安装时可选择; 第三方组件:非官方自带的组件 除了 foo_input_std.dll 和 foo_ui_std.dll 这两个组件是必须的外,其它的所有组件都 非必需 的,可以随需要增删。第三方组件可以去 官网 、 官方论坛 或者 官方 wiki 去找,也可以去贴吧等地逛逛。 下载 还是要强调一下,这里说的是 foobar2000 component ,不是中文网上通常说的 vst 插件。 下载好的组件包一般是 xxx.zip 或 xxx.fb2k-component 格式的文件,也有用 7z 打包的。前两种都是 zip 压缩(只要把 fb2k-component 改成 zip 文件就变成了 zip: 包)。标准状况下压缩包里的内容结构应该是 xxx.zip yyy.dll README.txt (可能没有) LICENCE.txt (可能没有) (其它杂七杂八) 除少数外一般只有一个 xxx.dll 文件.一定要注意压缩包结构不能是: xxx.zip yy folder (文件夹) zzz.dll … 否则要解压缩,提取那个 dll 文件。 安装 方法一(推荐) 打开 foobar2000 的菜单 文件 > 首选项(file >preferences) 的 组件(components...

巴菲特致股东信-1976年

 笔记: 为什么选择轻资产行业:当竞争疯狂时,不会强迫加入降价大战 最终选择了费雪的思想,选择能理解的优秀企业,以合理的价格买入并长期拥有 翻译: 雪球:https://xueqiu.com/6217262310/131440258 备份:https://archive.ph/XLK0S 原文: To the Stockholders of Berkshire Hathaway Inc, After two dismal years, operating results in 1976 improved significantly. Last year we said the degree of progress in insurance underwriting would determine whether our gain in earnings would be "moderate" or "major." As it turned out, earnings exceeded even the high end of our expectations. In large part, this was due to the outstanding efforts of Phil Liesche's managerial group at National Indemnity Company. In dollar terms, operating earnings came to $16,073,000, or $16.47 per share. While this is a record figure, we consider return on shareholders' equity to be a much more significant yardstick of economic performance. Here our result was 17.3%, moderately above our long-term average and even further above the average o...

《Becoming Steve Jobs》Chapter 11 Do Your Level Best

As a mass-market consumer electronics device, the iPod would eventually be sold, of course, all the usual places: Best Buy, Circuit City, big-box department stores, and even the computer retailers like CompUSA. Steve disdained all these outlets. His obsession with his products continued well after they’d been manufactured. The tacky, low-margin hustle of these chains ran completely against the minimalist aesthetic of his products and the clean exuberance of his marketing. There was only one place where he really enjoyed seeing his products sold to the public: his own Apple stores, which had debuted four months ahead of the iPod. 觉得那些喧嚣、嘈杂的零售渠道,配不上自己极美的产品 Going back as far as the debut of the Mac, Steve had always groused about the way Apple computers were sold in its resellers’ stores. The way his computers were displayed and sold represented the very worst of what could go wrong when things weren’t done his way. The salespeople, always interested in quick turnover, seemed to make litt...

《Becoming Steve Jobs》Chapter 16 Blind Spots, Grudges, and Sharp Elbows

Steve could be pretty thin-skinned when someone prominent criticized the aesthetics of his products. He took great umbrage that Neil would, as Steve put it, “pop off in public like that without coming to talk to us about his technical concerns first.” From that point on he had rebuffed all of Neil’s attempts to smoke the peace pipe. 有趣 He had blind spots, grating behavioral habits, and a tendency to give in to emotional impulse that persisted his entire life. These characteristics are often used to make the case that Steve was an “asshole” or a “jerk,” or perhaps simply “binary”—that odd adjective often used to convey the sense that he was half asshole/half genius from birth to death. These aren’t useful, interesting, or enlightening descriptions. What’s more illuminating is to take a look at the specific ways in which Steve failed to do an effective job of tempering some of his weaknesses and antisocial traits, and to consider how, when, and why some of them continued to flare up even...