跳至主要内容

《Becoming Steve Jobs》Chapter 12 Two Decisions


  • Jim Collins, the bestselling author of the management classics Built to Last: Successful Habits of Visionary Companies and Good to Great: Why Some Companies Make the Leap … and Others Don’t, has a wonderful phrase to describe an essential characteristic of great leaders: deep restlessness. Collins applies the phrase to Steve, one of the two great leaders who inspire him the most (the other is Winston Churchill, the great English politician who was prime minister during most of World War II, from 1940 to 1945, and again from 1951 to 1955). Collins believes this restlessness is far more important and powerful than simple ambition or raw intelligence. It is the foundation of resilience, and self-motivation. It is fueled by curiosity, the ache to build something meaningful, and a sense of purpose to make the most of one’s entire life.
    自己何其有幸,在不到30的年纪,就能感受到乔布斯的心境

  • “The things he was trying to do,” says Collins, “were always hard. Sometimes those things beat him up. But the response to fighting through that suffering can be tremendous personal growth.”
    被困难激励!!

  • “One of the things I’ve always felt,” Steve told me, “is that if you’re going to be creative, it’s like jumping up in the air; you want to make damn sure the ground is going to be there when you get back.”

  • APPLE DID NOT have a formal research and development unit per se. Steve didn’t like the idea of relegating all forward-looking tinkering to a separate area that somehow wasn’t beholden to the people leading his most important product development efforts. Instead, research projects flowered in pockets all around the company, many of them without Steve’s blessing or even awareness. They’d come to Steve’s attention only if one of his key managers decided that the project or technology showed real potential. In that case, Steve would check it out, and the information he’d glean would go into the learning machine that was his brain. Sometimes that’s where it would sit, and nothing would happen. Sometimes, on the other hand, he’d concoct a way to combine it with something else he’d seen, or perhaps to twist it in a way to benefit an entirely different project altogether. This was one of his great talents, the ability to synthesize separate developments and technologies into something previously unimaginable. It’s a talent that he would call on to decide what came next.
    有趣,自下而上地创新

  • “Everybody carried two devices. A cellphone and an iPod,” Cue recalls, patting both front pockets of his jeans. “We knew you could add iTunes to a phone and it would be almost like an iPod. It was mostly a software problem. We looked around at the industry, and in early 2004 we settled on working with Motorola, which at the time completely dominated the handset business with its RAZR flip phone. Everybody had one.”

  • The ROKR project was controversial from the start, for one simple reason: most people at Apple didn’t like the idea of collaborating with other companies. The iPod hardware team, especially, led by Tony Fadell, couldn’t stomach the notion of ceding the development of what they had started to call “musicphones” to the traditional handset industry. And the more Motorola showed them of its plans for the ROKR, the more certain they became that licensing their precious iPod and iTunes software had been a mistake. While Motorola had certainly built sleek and beautiful phones in the past, the company seemed hopeless when it came to designing software that could replicate the simplicity of Apple’s iPods. To Apple’s whiz kids, Motorola’s approach seemed all but inept. The Illinois company assigned separate teams of programmers to build different software components, like a directory of contacts, text messaging, and a crude Internet browser that could only display stripped-down mobile versions of websites. Nothing about these features was as intuitive as the iPod screen interface, and trying to combine the efforts of disparate, disjointed teams led to a hopeless muddle. Steve became so exasperated with Motorola’s work that he asked Fadell to develop his own prototypes for an Apple cellphone, the first featuring music and the second focusing on video and photos.
    注意这里乔布斯的产品优先级,第一是包含音乐,第二是视频和照片

  • Ironically, two other projects that started out having nothing to do with cellphones would come to have the greatest impact on Steve’s decision about what Apple would pursue next. One of these was called Project Purple. It was a skunkworks effort Steve had ordered up to devise a new approach to what was proving to be an elusive “form factor” for personal computing: an ultralight, portable device that resembled a tablet or a clipboard, with an interactive touch screen. The concept had thwarted Microsoft’s best researchers and engineers for years, but Steve believed that his guys could make headway where others had failed. There simply had to be a more direct and intuitive way for users to interact with a computer than a keyboard and a mouse. Preferably it would be something he could use anywhere, even when sitting on the toilet.
    所以其实产品Boss,或者说CEO,让底下的人,往哪些新方向去探索,也至关重要,毕竟小朋友可能看不到更多视野

  • In the early 1990s, a handful of startup entrepreneurs, along with researchers in the R&D labs of several computer makers, hit upon the idea that they might be able to reconfigure touch-screen technology into something they dubbed “pen computing.” Their idea was that users would mimic the actions of a mouse by working directly on the screen of a portable computer with a special stylus. They believed that drawing or writing directly on a screen was so natural and familiar that it would be the best way for people to interact with their computers. This was the nascent technology that John Sculley had counted on to make the Apple Newton MessagePad the next big wave in personal computing when it was introduced in 1993. The Newton failed, of course, partly because its handwriting recognition was embarrassingly inaccurate. Microsoft tried for two decades to make something of pen computing in tablet versions of the PC, but to no avail. The only somewhat successful stab at the genre was Palm’s Pilot personal digital assistant (PDA). But the small device was never intended to be a full-featured computer, and its success was fleeting.
    对于新技术的探索,非常值得,尽管时间长度可能会很长

  • Academics and even some forward-looking digital artists took the touch-screen concept in a different direction. In the early 1980s, they started experimenting with technology that allowed for the use of more than just one fingertip to manipulate computer images on a screen. These so-called “multi-touch” interfaces were profoundly different. Performed with combinations of fingers or hands, gestures and coordinated motions could control the screen with far more dexterity than a mouse. You could move icons and files around, or enlarge and shrink images on the screen. You had the tactile illusion of physically interacting with the image on the screen. Seeing the potential, researchers at IBM, Microsoft, Bell Labs, and elsewhere experimented with their own multi-touch projects.

  • Apple’s Greg Christie had been one of the key designers and software engineers of the ill-fated Newton. He had gotten over his romance with pen computing, but he had steadily followed all the multi-touch research efforts in academia and the tech industry. He hoped that partnering with Ording, who had joined Apple in 1998 and who had worked on the iPod’s scroll-wheel user interface as well as on OS X, might lead the way to make multi-touch the distinguishing technology for a serious new computer. They believed it might serve as the basis for a whole new kind of user interface.
    从失败里学习,并持续监测新技术的发展,坚信自己认为正确的方向

  • Having five different projects sprout up around similar technological possibilities wasn’t unusual at Apple. Steve didn’t issue a “Let there be the iPad” command one day, and wake up the next to find the whole enterprise devoting itself to his single wish. Instead, the place was always bubbling with possibilities. His most important job was to sort through them and imagine how they could point the way to something entirely new.
    所以项目探索的方向,不是天马行空的探索10个不同的项目,而是基于同样的目标,探索类似的发散方向

  • “I really didn’t want them to open up my body, so I tried to see if a few other things would work.”

  • Steve conducted his research with the same inquisitiveness he applied to understanding what would make a great new product. He scoured the globe for other options, and made surreptitious trips to see doctors in Seattle, Baltimore, and Amsterdam. He was interested primarily in dietary treatments that might work, and alternative cures that meshed more with his inclination toward an organic lifestyle. But he also talked to many expert mainstream doctors. At one point he even convened a conference call where he was able to discuss his cancer with at least a half dozen of the best cancer doctors in the United States.
    有好奇心

  • RECOVERING FROM A radical abdominal surgery is hellish. A massive incision like Steve’s generally guarantees a lengthy and difficult convalescence, mainly because so much soft tissue and muscle must heal without too much stress or stretching at a location where your body bends and flexes every time you sit or stand. As Steve tersely told me, “The healing process really sucked.” At first, he could hardly move without unleashing a cascade of pain radiating out from his gut all the way to the tips of his fingers and toes. When he finally got home from the two-week hospital stay, it was all he could do to sit upright in a rocking chair. He didn’t like his painkillers, because they dulled his brain. Still, he was determined to get back to the office before the end of September.
    原来承受了这么多痛苦

  • Many of us would react to a disease like Steve’s by taking it slow at the office or by tackling a “bucket list” of things we’ve always wanted to do. Steve became even more focused on work. “He was doing what he loved,” recalls Laurene. “If anything, he doubled down.” So he spent much of that seven-week convalescence thinking deeply about Apple, the computer business, and the trajectory of digital technology. He assembled an ambitious to-do list of what he wanted to accomplish once he returned to the office. “When he came back from that surgery he was on a faster clock,” remembers Tim Cook. “The company is always running on a fast-moving treadmill that doesn’t stop. But when he came back there was an urgency about him. I recognized it immediately.”
    无比感动啊!!!
    生病后,加倍努力去工作,为世界去创造

  • The first thing Steve did was spend time with each member of the executive team, catching up on what was going on and explaining to each how he intended to approach his work going forward. He told them that he would now focus even more of his attention on things like product development, marketing, and the retail stores, and less attention on manufacturing, operations, finance, and human resources matters. He knew he had less stamina than before, although that wasn’t easy to detect. Moreover, his doctors were keeping him on a short leash, he told them, insisting that he come in for regular checkups to make sure he was healing properly and monitoring for any other signs of cancer. He did not tell his senior staff that the cancer had likely spread, nor that he was going to have to endure rounds of chemotherapy. But he had come to accept that his business life would never again be like what it was, and he wanted them to know how that might change things at Apple. When he was done catching up, he turned his attention back to the big decision, which now seemed more urgent than ever. What would come next?
    这里可以看出乔布斯紧急状况下的优先级管理
    优先的:产品,Marketing, 实体店
    稍后的:制造,运营,财务,人力资源

  • Fadell’s musicphone prototypes, which he worked on all through 2004, were far more interesting. His first version incorporated the iPod’s distinctive thumb-wheel interface as a sort of dialer. Steve liked Fadell’s moxie, but there was an obvious problem. The thumb-wheel that worked so elegantly on the iPod turned out to be a serious hindrance on a musicphone. While it was fine for scrolling through a list of music or contacts, “thumb-dial” was awkward for actually dialing a new phone number. It was a gimmick. This prototype aimed too low with its technology and user interface design. Fadell’s second prototype, which did away with the thumb-wheel and put more emphasis on being a video player, showed great imagination, and was a manifestation of Fadell’s irrepressible ambition. It couldn’t overcome an external problem—the cellular networks of that time weren’t fast or reliable enough to provide consistent video streams. Even though Fadell’s videophone could have been produced within a year with the right telecom partner, Steve chose not to go ahead. This prototype had aimed too high, since it depended upon cellular infrastructure that was not yet in place.
    注意最后的产品决策,非常有意思

  • Greg Christie and Bas Ording, meanwhile, had spent several months in 2004 putting together and playing with a rather funky, but working, prototype of a multi-touch screen. The pair projected the live video image of a computer screen on a touch-sensitive surface the size of a conference room table. Using two hands, you could “move” folders around, activate icons, shrink and enlarge documents, and “scroll” around the screen horizontally and vertically with somewhat intuitive dexterity. The multi-touch gestures they had contrived to do all of this were rudimentary at this point, but “Jumbotron,” as design chief Jony Ive eventually dubbed their prototype, was intriguing enough to offer a sense of how engaging it would be to control a touch-screen computer with your fingers. Ive, who had become a self-appointed scout for game-changing user interface technologies in Apple’s own labs, had been following Christie and Ording’s work all along and was mesmerized when he saw the Jumbotron demo in action. He wanted Steve to see this. He believed Apple could make multi-touch the basis of a new kind of device, and he believed it should be a tablet computer.

  • STEVE, TOO, HAD been thinking that Apple’s next step would probably involve some kind of fundamental reconfiguration of the traditional personal computer. He had always been leaning toward making a tablet. That’s why he gave the green light to Project Purple in the first place. But shortly after he returned from surgery, during one of their regular brainstorming walks around the Apple campus, Steve told Jony Ive that he was beginning to think differently. “Steve wanted to shelve the project,” Ive recalls. “I was so surprised because I was so excited about it. But one of the observations he made—and this is classically brilliant Steve—was that, ‘I don’t know that I can convince people that a tablet is a product category that has real value. But I know that I can convince people they need a better phone.’ ” This suggestion wasn’t made in glorious ignorance of the engineering it would require. He knew absolutely that building a phone was much, much harder than doing a tablet, because it had to be so small, and because it had to be a good phone and a good computer and a good music player. What he really wanted was to try to sell a whole new category of device. That, to him, was worth the risk.

  • When Steve finally checked out the Jumbotron multi-touch demonstration prototype by Greg Christie and Bas Ording, “he was completely underwhelmed,” says Ive. “He didn’t see that there was any value to the idea. And I felt really stupid because I had perceived it to be a very big thing. I said, ‘Well, for example, imagine the back of a digital camera. Why would it have a small screen and all of these buttons? Why couldn’t it be all display?’ That was the first application that I could think of on the spot, which is a great example of just how early this was. Still he was very, very dismissive. It was another example of one of those times when what he says and the way he says it is not personal. You could take it that way, but it wasn’t.”
    产品idea非常脆弱,非常脆弱

  • After mulling over multi-touch for a few days, however, Steve changed his mind. Perhaps multi-touch really was the user-interface leap he had been looking for. He started to pick the brains of people he respected. He called Jony to talk about it further. He conferred with Steve Sakoman, another former Newton and Palm engineer who now worked for Avie Tevanian as the VP of software technology, and who had been pushing for Apple to make the move into phones. And he wanted to hear what the iPod guys thought about multi-touch, since they’d already built the two musicphone prototypes. He asked Tony Fadell to come check out the Jumbotron, since he had the hardware engineering expertise to judge what it might take to build such a technology into a much smaller device that could be mass-produced. Once he saw it, Fadell agreed that the technology was really interesting, but allowed that it wouldn’t be easy to shrink that demo the size of a Ping-Pong table down to something functional that could fit into a pocket-sized device. So Steve gave him exactly that challenge. “You’ve figured out how to blend music and a phone,” he told Fadell. “Now go figure out how to add this multi-touch interface to the screen of a phone. A really cool, really small, really thin phone.”
    先喊软件副总裁,再喊硬件副总裁
    原来是这样的工作流,学习到了!!!

  • In hindsight, it’s clear that seeing Christie and Ording’s multitouch demo was an epiphany for Steve, one that was not all that different from his first visit to Xerox PARC twenty-five years earlier. Helping people interact more directly and intuitively with intelligent devices was the central factor in creating a new genre of smart mobile gadgets. The Mac had been a radical new conception of the user interface for a computer, and the iPod’s thumb-wheel had been a user interface breakthrough as well. Multi-touch had the same potential as the Mac’s GUI. But he’d have to move quickly.

  • All this decision making took place in late January 2005. It was hardly the only big thing going on Apple—after all, at MacWorld Steve had unveiled the Mac Mini computer, the iPod Shuffle, and a new suite of personal productivity applications called iWork, which he hoped would compete directly with Microsoft Office. But the cellphone project quickly became the main topic of discussion when he and Jony met, as they did almost every day now. They would have lunch together three or four times a week, and take long walks afterward kicking around ideas for solving such mundane-sounding problems as how to keep a touch screen from reacting to contact with your ear when you are talking on the phone, or which materials to use so that your screen wouldn’t get all scuffed when sitting in your pocket alongside keys and loose change. Steve would sometimes go back to Jony’s design lab and sit there for hours, watching designers tinker with prototypes, or else the two of them would stand together at the whiteboard, drawing and modifying each other’s design ideas. They were two kindred spirits, and Steve would now collaborate more closely with Jony than he ever had with Woz or Avie or Ruby or even Ed Catmull and John Lasseter.
    抓住机会,全力以赴

  • As he brainstormed with Jony, and as Fadell’s team started to get going on a real design, Steve became increasingly confident. Creating a wholly new kind of mobile phone wouldn’t be easy. In fact, it would turn out to be even more daunting than the original Macintosh project. But Steve was certain he could negotiate a good deal with a telephone company, now that he’d gained some experience from the ROKR deal. He felt sure that his team could master the software and engineering challenges. He began to have the sense that if it all panned out, this new gadget might be the biggest-selling electronic product of all time. It wasn’t just going to be a phone, nor was it going to be a phone that was a media player. It was going to be a full-blown computer, too. That meant it would also be a smartphone, one that was perpetually connected to the Internet. The easiest part was coming up with a name for it: iPhone, of course.
    需要回头看看空间计算

Popular posts from 产品随想的博客

产品随想 | 周刊 第69期:Do not go gentle into that good night

Products Windows Apps That Amaze Us   https://amazing-apps.gitbook.io/windows-apps-that-amaze-us/ 令人精细的Windows App 文物出版社   https://book.douban.com/press/2456/ 这是一个宝藏出版社,出品书籍质量非常高,大开眼界 blind   https://www.teamblind.com/ 老外的匿名职场社交工具,挺有意思,看看硅谷的meme 中国科学技术大学测速网站   https://test.ustc.edu.cn/ 看着还不错,挺靠谱的 底层代码是LibreSpeed   https://github.com/librespeed/speedtest 能不能好好说话?   https://github.com/itorr/nbnhhsh 也是我的一个痛点 Tree Style Tab (aka TST)   https://github.com/piroor/treestyletab 一个超强的浏览器扩展插件,树状呈现浏览器标签 Failory Pitch Decks   https://www.failory.com/pitch-deck 超级多的融资计划投资板,Pitch Book AutoCut   https://github.com/mli/autocut 用文本编辑器剪视频 全网漫游指南   https://tagly.notion.site/tagly/a333efd8c3e54e12b123acd541e8d3e6 数字时代的指引,希望他们成功 IT eBooks   https://it-ebooks.info/ IT书籍下载 ToastFish   https://github.com/Uahh/ToastFish 一个利用摸鱼时间背单词的软件。 利用Win10通知栏,出现、背单词 Ideas 沈向洋:IDEA 如何找到创新的「甜区」   https://mp.weixin.qq.com/s/OlI5VUxQKU_ijWZClQCG0Q AIGC How Did Nor...

产品随想 | 周刊 第88期:抢救中文社科历史讲座

  抢救中文人文社科历史讲座   https://github.com/jeffyus/renwenjiangzuo 苹果公司的招聘理念就是两点。 (1)优秀人才是自我管理的,但需要领导者为大家提供一个共同目标。 (2) 只有某个人看到 Macintosh 电脑感到无比兴奋,我们才会雇佣他。 ————喬布斯 衡量一个人的领导能力的最好方法,就是看如果这个人休假了,他的下属在做什么。 优秀的产品经理和工程师可以休假一周,他管理的工作不发生任何问题。优秀的主管和技术负责人可以休假一个月。领导能力越优秀,休假的时间就越长。 -- Andrew Bosworth,Facebook 的 CEO ——可惡,想了想,好像還真是這樣 阅读不会过时,除非写作过时了。写作不会过时,除非思考过时了。(Reading won't be obsolete till writing is, and writing won't be obsolete till thinking is.) -- Paul Graham ——深刻 Cheetah   https://github.com/leetcode-mafia/cheetah Cheetah is an AI-powered macOS app designed to assist users during remote software engineering interviews by providing real-time, discreet coaching and live coding platform integration. 對面試官的要求,變更高了,哈哈哈 AI's Hardware Problem   https://asianometry.substack.com/p/ais-hardware-problem 有趣,瓶頸在內存 Clash 入土为安   https://gyrojeff.top/index.php/archives/Clash-入土为安/ 有趣的介紹 OP Vault ChatGPT   https://github.com/pashpashpash/vault-ai Give ChatGPT long-term memory using the ...

Steve Jobs introduced the iPhone on January 9, 2007.

This is a day I’ve been looking forward to for two and a half years. Link Every once in a while, a revolutionary product comes along that changes everything. And Apple has been— well, first of all, one’s very fortunate if you get to work on just one of these in your career. Apple’s been very fortunate. It’s been able to introduce a few of these into the world. In 1984, we introduced the Macintosh. It didn’t just change Apple, it changed the whole computer industry. In 2001, we introduced the first iPod, and it didn’t just change the way we all listen to music, it changed the entire music industry. Well, today, we’re introducing three revolutionary products of this class. The first one is a widescreen iPod with touch controls. The second is a revolutionary mobile phone. And the third is a breakthrough internet communications device. So, three things: a widescreen iPod with touch controls; a revolutionary mobile phone; and a breakthrough internet communicat...

可能比较危险的

全网监控公司: 1)中国厦门的美亚柏科 2)KIS(Knowlesys Intelligence System) 3)除中美之外的第三大AI监控技术供应商是:日本的NEC Corporation 中国的VPN公司: 1)VyprVPN、玲珑加速器 Point: 1)被GFW屏蔽的IP,反向也会无法访问大陆网络

ISSUU使用指南--木喵

作者: 木喵   出处: Wonderworks 问:issuu是什么? 答:Issuu是国外的一个在线文档共享网站,它是你的PDF文档发布专家。它类似于我们熟悉的youtube,但它共享的是文档、杂志之类的文本。 简而言之、同志们想看国外的各种杂志? 想找国外的汇报文本么? 想借鉴国外学生的作品集么? 那么你就要用到它啦~ 今天主要和大家讲两个方面 一、如何在pc端使用和下载issuu上的pdf文档 首先我们打开issuu的网址 https://issuu.com/ 我们可以很清楚的看到网页上呢都是国外的杂志以及一些作者自己制作的pdf文档 首先我们点击右上角的 sign up  然后填写相关信息注册一个账户: 注册完成之后我们就可以搜索我们想要找的资料: 比如说,我想找一些分析图的资料,我们就搜索: architecture diagram 然后我们就可以看到相关的文档了: 点击你所选择的文档, 好了问题来了: sorry,this publication is not available 这个时候!就需要在用pc端的我们做一件必不可少的事: 翻墙 然后我们就能将页面刷新粗来了 好、接下来是非常有建设性意义的一步 怎样把我们网页上的文件 下载下来 呢? 截图? no~no~no~ 接下来,让木喵告诉你怎么下载: 首先你需要复制上面的网址 然后将 https://wenfan.hk/issuu/index_link.php 在另一个网址中打开 将你之前复制的pdf的网址粘贴在下面的对话框中 点击 I‘m not a robot 再点击 get it 然后会出现一堆网址代码 我们 全选 打开你的迅雷点击 新建 将你之前的复制粘贴到下载链接里 然后呢~我们就全都下载成功啦~ 然后我们回到之前的网页向下看 我们可以看到有上传文档的作者(记得要关注哟) 然后还有 info   share   stack   ❤ 如果...

产品随想 | 周刊 第43期:历史上的今天

Products Huberman Lab   https://hubermanlab.com/ 一款聚焦于健康的播客 今日热榜   https://tophub.today/ 聚合展示,国内各热门榜单,对跟进热点非常有帮助,热点运营的好帮手 SketchyBar   https://github.com/FelixKratz/SketchyBar A highly customizable macOS status bar replacement Mac菜单栏定制 自定义程度很高,看作者展示的案例,暂时没想出这样的好处(不过应用本身的编辑,确实也没啥意义)生命在于折腾吧! Thanks-Mirror   https://github.com/eryajf/Thanks-Mirror 整理记录各个包管理器,系统镜像,以及常用软件的好用镜像,Thanks Mirror。 Musicn   https://github.com/zonemeen/musicn 一个下载高品质音乐的命令行工具,音乐来源: 咪咕 Planet Minecraft A creative Minecraft community fansite sharing maps, minecraft skins, resource packs, servers, mods, and more. 里面有很多动人的故事 可能是世界上最大的Minecraft社区,从2010年至今 The Uncensored Library   https://www.uncensoredlibrary.com/en blockworks   https://www.blockworks.uk/ "Distinctive maps for Minecraft that have educated players and risen to the level of art" 游戏也可以让人有更高的实现,而不仅仅是沉迷其中,国外游戏厂商比我们做的好太多 Minecraft_Memory_Bypass_GUI   https://github.com/xingchuanzhen/Minecraft_Memory_Bypass_GUI 绕过Minecraft...

《沸腾新十年》2007-2012

2007-2009 大幕拉启 早期玩iPhone的人觉得:它不支持复制粘贴、拍摄视频,也不能更改铃声、壁纸,还不能换电池、插存储卡,手机里的照片和备忘录等也没法复制到电脑中。(但它有Killing Feature是沉浸式的屏幕、上网功能) 在网龙的路演过程中,网龙创始人刘德建发现,在当时极为“高大上”的投资人群中,用iPhone已经蔚然成风 ──论有钱人带领的风潮 苹果早期是不支持第三方输入法的,这一问题要等到2014年iOS 8的推出才正式解决。 ──居然也封闭了整整七年 对于航班管家来说,好用户就是高频乘坐飞机出行的群体。以前,这个群体在哪里、如何捕捉,都是问题。但是iPhone的出现,天然筛选出了那些消费能力强劲的群体。 苹果公司和联通也在为没有好应用来推广iPhone而发愁,所以它们精选了6款应用。王江的航班管家和搜吃搜玩都得以入选,吃到了iPhone大推广时代的官方预装红利。 王江认为:“其实有了智能手机,才能说有了场景。你不拿着手机亲临其境,怎么叫场景呢? 触宝输入法,深合安卓早期创业的三大奥义:“高频、刚需、工具化”。 参赛是一个名利双收的大好机会,能帮助免费推广产品 魅族黄章对之前毫无保留地和雷军交流有些后悔:“我连M9的UI交互文档都发给过他,请他一起探讨。” 安卓早期的最大刚需之一是系统优化。 CyanogenMod因此成为当时全球最大的ROM开发和优化团队。 中国早期安卓生态的很大一部分是建立在CM的基础上的。最着名的有小米的MIUI团队、创新工场的点心团队、占据国内千元机市场的乐蛙OS团队等。 当时的盛大创新院群星璀璨,除了潘爱民和许式伟,还有樊一鹏“樊大师”,也有郝培强和霍炬,有极客余晟,有陆坚博士,有黄伟和吴义坚,有庄表伟,还有白宁等诸多牛人。 2012年夏天,华为的任正非在一个讲话中提到两个“备胎”计划,一个是关于芯片的,另一个就是关于操作系统的。 ──布局早在10年前 2009年,张一鸣决意离开饭否,转而去房产网站九九房,这是26岁的张一鸣从南开大学毕业后的4年里准备开启的第4段工作经历,每份工作平均也就一年多一点的时间。此时的张一鸣与大部分同龄人相比略显著急,稍显无措,全然没有日后那种长期思考的定力和耐性。 2009年12月底,王兴确定做美团。 ──原来也已经10年+ 2009年的“双11”购物节只是给淘宝商城团队找点事情的自我安慰...

Interview at the All Things Digital D5 Conference, Steve and Bill Gates spoke with journalists Kara Swisher and Walt Mossberg onstage in May 2007.

Kara Swisher: The first question I was interested in asking is what you think each has contributed to the computer and technology industry— starting with you, Steve, for Bill, and vice versa. Steve Jobs: Well, Bill built the first software company in the industry. And I think he built the first software company before anybody really in our industry knew what a software company was, except for these guys. And that was huge. That was really huge. And the business model that they ended up pursuing turned out to be the one that worked really well for the industry. I think the biggest thing was, Bill was really focused on software before almost anybody else had a clue that it was really the software that— KS: Was important? SJ: That’s what I see. I mean, a lot of other things you could say, but that’s the high-order bit. And I think building a company’s really hard, and it requires your greatest persuasive abilities to hire the best ...

产品随想 | 读《中国是部金融史》:第二章 秦始皇统一了货币吗(秦朝)

战国时代什么最重要? 答:人才! 十地有的是,有人就能在土地上耕种,就能产出粮食。 积攒人品、招揽居民的方法,就是变法。魏国的李悝、赵国的公仲连、楚国的吴起、 韩国的申不害、齐国的邹忌⋯⋯七家诸侯都使出浑身解数鼓励别国的国民迁徙到自己的土地上—因为只有这样才能产出更多粮食,才能在战争的时候保证有兵源。 ──思路和现在的放开户口、人才引进,拉动GDP,是一样的 所谓抑商也就三条。 第一,秦国不能出现粮食贸易。(如果秦人买不到粮食就只能自己去种地,种地的人最实在) 第二,加重商税,重到任何贸易品种都无利可图。 第三,降低商人地位。战国七雄,只有在秦困,商人才与赘婿并列为最低等的网人。 货币是一枚一枚的铜钱,分散在国人手中,泰孝公如何能贪天下之利?只有禁绝货币,才能把所有利益都归于国君,国君才能更有势力(利出于一孔者,其国无敌) 商鞅从来没有“重农”。他真实的想法是:民弱国强、 国强民弱,所以,要想做最有权势的国君,就必须让天下人穷困(民弱国强、国强民弱, 故有道之国务在弱民)! 农、工、士、商四类人中,“农人〞必须依附于田宅,最缺乏流动性,手里也最没钱,是最容易管理的对象,也是最好的“弱民”。 据说,商鞅“重农"的功绩在于给全国农人分配士地;据说,商鞅治下,每个男丁可以分配到一百亩土地。“百亩之田、五商之宅”是战国时代孟子的理想,最早出子《周礼》,到了《汉书》中居然成为商鞅的土地分配标准。 就为这,商鞅被歌幼了几干年 ──蜜糖? 砒霜? 商鞅之所以敢如此放心大胆地盘剥,是因为控制单一的农户比控制强大的宗族容易许多。毕竞宗族力量在一定程度上可以对抗王室,而被拆分为一个个家庭,就没有任何能力对抗封建集权。 ──破宗族,分田地 至于农人,毫无血缘关系的五家被编成一“伍”。谁敢反抗,五个农户全体受罚, 一般情况下会全被诛杀。即使有人跑出了家乡,只要在秦国境内,没有良民证的人也难免被抓获。没有良民证的结果就是被杀掉。 ──看到“良民证”,我想到了“核酸码” 商鞅认为,笨的人好管理(民&则易治也)。《诗经》《尚书》是周朝文化的代表, 如果网人以《诗》《书》中的道理去蛊惑人心,有一个人,就能让上千人不再以耕战求富货;如果信奉《诗》《书》的人当了县官,就会有一个县的人不再尊敬国君;如果天下人都信奉《诗》《书》的道理,势必有人结党于下、议论政令,秦孝公的将不再是秦孝公的...

Albert Einstein Said Death Is Not An End Can Prompt You To Find The Meaning and Purpose Of Your Life

原文Link: https://quotationize.com/albert-einstein-said-death-not-end/ 产品随想注: 爱因斯坦对于死亡的观点,深深影响了乔布斯  ---------------- Albert Einstein said death is not an end if we can live on in our children and the younger generation is a line taken from the letter which he wrote to the widow of physicist Heike Kamerlingh Onnes in 1926. Besides death, he also talked about afterlife, immortality and soul. If you have read through my authentic collection of Albert Einstein thoughts on God and religion , you would know that he rejected the formal, dogmatic religion. Einstein did not believe in immortality of the individual. According to him, there is no such thing as, punishment for misdeeds or rewards for good behavior in any afterlife. For him, the so-called Theosophy and Spiritualism, was no more than a symptom of weakness and confusion. As Einstein explained that since our inner experiences consist of reproductions, and combinations of sensory impressions, the concept of a soul with...