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The Entrepreneur of the Decade, An interview with Steve Jobs, Inc.'s Entrepreneur of the Decade

 

It took us all of about five minutes to decide that our Entrepreneur of the Decade would be Steven P. Jobs, co-founder of Apple Computer Inc. and founder of NeXT Inc. Granted, there are other entrepreneurs, a handful, who have enjoyed comparable success in the past 10 years, and who—unlike Jobs—have managed to avoid getting sacked by their companies in the process. But ultimately, their accomplishments pale alongside his. Without Jobs, after all, there would have been no Apple II. To that extent, he deserves credit for instigating—and shaping—a microcomputer revolution that has already transformed how we do business and may yet transform how we live.

Along the way, Jobs came to personify a whole generation of youthful company builders pioneering on the frontiers of technology—the men and women who, overnight, made Silicon Valley a business landmark and a household name. They were not only building companies; they were also experimenting with new ways of thinking about business itself. The national media hailed them for their innovative spirit and touted them as the people who would restore America's competitive edge.

Jobs was their most prominent representative, on the cover of Time before he turned 27. He came across as brash, abrasive, and rough edged. But he also had dreams, big dreams, and the peculiar ability to develop products that seemed to give us a glimpse of a bright and exciting future. What he did once with the Apple II, he did again with the Macintosh, only to be forced out of his company by the man he had recruited to lead it, former soft-drink executive John Sculley. Soon afterward Jobs started a new computer company, NeXT Inc., and then slipped from public view. But last fall he reemerged, staging a dramatic presentation at San Francisco's Symphony Hall to introduce his latest creation—a workstation for the higher-education market. Once again, his picture was splashed across newspapers and magazine covers. Steve Jobs was back.

Through it all, we followed his journey and shared his experiences, quietly rooting for his success. But it was not until we had settled on him as our Entrepreneur of the Decade that we realized how little we actually knew about him. That is the paradox of Jobs. As public as his life has been, he has remained a mystery over the years. We weren't at all sure what to expect when we met him at his Palo Alto, Calif., office.

Boyish is probably the word that best describes our first impression. He was wearing jeans and a turtleneck as he bounded up the stairs. He was friendly, even cordial, but there was a diffidence in his manner that became more pronounced as the afternoon wore on. A profoundly shy man, he had an almost physical aversion to any question that could be construed as even remotely personal.

On the other hand, he was thoroughly forthcoming about business. The experiences of recent years have not diminished his passion. He clearly loves what he is doing and talks about it with a fervent voice and gleaming eyes. In that respect, he seems as youthful as ever. Yet, at the same time, one senses a newfound maturity. Ask him the right questions, and he comes across as an extremely thoughtful person, engaged by deep issues, struggling to find the appropriate words, now able to articulate things that before he knew only by instinct.

By reputation, Jobs is a perfectionist and an extraordinarily demanding boss. Stories abound of the people he has burned out. We can believe them all. NeXT is surely no fun for those who don't share his fervor. Yet as we left, we realized that our strongest reaction to Steve Jobs was the one we considered least probable going in. We liked him.

Steve Jobs was interviewed by Inc. editors George Gendron and Bo Burlingham.

INC.: Where do great products come from?

JOBS: I think really great products come from melding two points of view—the technology point of view and the customer point of view. You need both. You can't just ask customers what they want and then try to give that to them. By the time you get it built, they'll want something new. It took us three years to build the NeXT computer. If we'd given customers what they said they wanted, we'd have built a computer they'd have been happy with a year after we spoke to them—not something they'd want now.

INC.: You mean the technology is changing too fast.

JOBS: Yeah, and customers can't anticipate what the technology can do. They won't ask for things that they think are impossible. But the technology may be ahead of them. If you happen to mention something, they'll say, "Of course, I'll take that. Do you mean I can have that, too?" It sounds logical to ask customers what they want and then give it to them. But they rarely wind up getting what they really want that way.

INC.: It's got to be equally dangerous to focus too much on the technology.

JOBS: Oh, sure. You can get into just as much trouble by going into the technology lab and asking your engineers, "OK, what can you do for me today?" That rarely leads to a product that customers want or to one that you're very proud of building when you get done. You have to merge these points of view, and you have to do it in an interactive way over a period of time—which doesn't mean a week. It takes a long time to pull out of customers what they really want, and it takes a long time to pull out of technology what it can really give.

INC.: What do you mean?

JOBS: It's hard to explain. Sometimes the technology just doesn't want to show you what it can do. You have to keep pushing on it and asking the engineers over and over again to explain why we can't do this or that—until you truly understand it. A lot of times, something you ask for will add too much cost to the final product. Then an engineer might say casually, "Well, it's too bad you want A, which costs $1,000, instead of B, which is kind of related to A. Because I can do B for just 50¢." And B is just as good as A. It takes time to work through that process—to find breakthroughs but not wind up with a computer no one can afford.

INC.: And that's how you developed the NeXT machine?

JOBS: Right. I mean, we had the idea of doing a machine for higher education in the fall of 1985, but our original concept was about a third as good as the computer turned out to be. The improvement came from a lot of interaction between people in higher education and those of us at NeXT.

INC.: Give us an example.

JOBS: I have a friend at Stanford, a Nobel Prize-winning molecular biologist. He was showing me what some of his students were doing to understand how proteins fold. He asked, "Couldn't you model this stuff on a computer if you had something more powerful than a PC?" It really got me thinking. What if you came up with something that was as easy to use as a Mac, or even easier, and had the power of a workstation? What if you unleashed that machine in higher education? The more I thought about it, the more excited I got.

INC.: But there are a lot of workstations around and computers far more powerful than workstations. What's so exciting about a souped-up microcomputer?

JOBS: Well, that gets back to something I've said before. You see, I think humans are basically tool builders, and the computer is the most remarkable tool we've ever built. The big insight a lot of us had in the 1970s had to do with the importance of putting that tool in the hands of individuals. Let's say that—for the same amount of money it takes to build the most powerful computer in the world—you could make 1,000 computers with one-thousandth the power and put them in the hands of 1,000 creative people. You'll get more out of doing that than out of having one person use the most powerful computer in the world. Because people are inherently creative. They will use tools in ways the toolmakers never thought possible. And once a person figures out how to do something with that tool, he or she can share it with the other 999.

INC.: That's a big idea.

JOBS: It's an extremely powerful paradigm. It's what has driven a bunch of us since this whole thing began to happen, and it hasn't changed. It hasn't changed for me since 1975. That's almost 15 years now. I believe this is one of the most important things that's going to happen in our generation. It would be easy to step back and say, "Well, it's pretty much over now." But if you look carefully, it's not over by any stretch of the imagination. The technological advances are coming at a rate that is far more ferocious than ever. To me, it's staggering to contemplate the tools we're going to be able to put in people's hands in the next few years—and I don't get impressed by this stuff so easily anymore.

So what we're doing here is driven by a fairly strong faith that people are going to continue to be as creative and as ingenious and as sharing with their results as they have been over the past 15 years. That sharing gives us a kind of leverage. For every improvement we can make in the tools we give people, we can improve the ultimate results even more, thanks to this leverage. That's what gets us so excited.

INC.: Let's go back to the process of creating these tools. How different was it back in the '70s, when you and Steve Wozniak were developing the Apple I and the Apple II?

JOBS: It was basically the same, although we were a lot less sophisticated. The customers for the Apple I were Woz and me and our friends in the Homebrew Computer Club. The Apple I was really the first computer to address the needs of the hobbyist who wanted to play with software but could not build his or her own hardware. It came with a digital circuit board, but you still had to go get your own keyboard, power supply, and television monitor. If you were a techie, the Apple I seemed to go 90 percent of the way. Of course, if you weren't a techie, it only went 10 percent of the way. We sold almost 200 of the Apple I. I think they're all collector's items now.

INC.: No doubt.

JOBS: The Apple I took us over a big hurdle, but a lot of people who wanted to use the product were unable to. We were getting some feedback from a fairly small sample—maybe 40, 50 people. We were hearing from dealers, too. They'd say, "I think I can sell 10 times more of these if you would just put a case and keyboard around it." That's where a lot of the direction for the Apple II came from. If there hadn't been an Apple I, there would not have been an Apple II. The first product solved some of the problems and exposed the remaining ones in a much clearer light. But we were going on common sense. We didn't think in terms of customer feedback. We never even used the word customer.

INC.: So what were you thinking?

JOBS: We were thinking we should build a computer you could just roll out of the box and use. There were a lot more software hobbyists than hardware hobbyists around, and we could satisfy a lot more people if they didn't have to be hardware hackers to use it.

INC.: And that observation led to the Apple II.

JOBS: Right. And the same fundamental thing happened in 1979, when I saw an Alto [that had been developed] at Xerox PARC [Palo Alto Research Center]. It was as if, all of a sudden, the veil had been lifted from my eyes. It had the mouse and the multiple-font text on the screen, and you realized in an instant that this would appeal to exponentially more people than the Apple II. I'm talking about people who didn't want to learn how to use a computer—they just wanted to use one. You could eliminate a whole layer of what someone had to know in order to take advantage of this tool.

INC.: So the contribution of the Apple II . . .

JOBS: The Apple II peeled off the hardware layer. You didn't need to know about the hardware to use a computer. The next step was the transition from the Apple II to the Macintosh, which peeled off the computer-literacy layer, if you will. In other words, you didn't have to be a hacker or a computer scientist to use one of these.

INC.: Let's talk about some other aspects of these products. We've read stories about how finicky you were with the Apple II—how you insisted that every line of solder on the circuit board be perfectly straight, for example, and that the inside of the machine look neat and attractive.

JOBS: Yeah, that's right.

INC.: The NeXT circuit board is a thing of beauty, too. So is the computer. In fact, it could probably go in some collection at the Museum of Modern Art.

JOBS: They've called.

INC.: But why is the appearance of a circuit board so important to you? Is this just a personal quirk of yours?

JOBS: No, it's not arbitrary. You're asking, where does aesthetic judgment come from? With many things—high-performance automobiles, for example—the aesthetic comes right from the function, and I suppose electronics is no different. But I've also found that the best companies pay attention to aesthetics. They take the extra time to lay out grids and proportion things appropriately, and it seems to pay off for them. I mean, beyond the functional benefits, the aesthetic communicates something about how they think of themselves, their sense of discipline in engineering, how they run their company, stuff like that.

INC.: But who cares? Most people are never going to look inside.

JOBS: Woz and I cared from the very beginning. And we felt the people who were going to own the Apple II would care, too. We were selling these things for $1,600, I think, which was a lot of money back in 1977, and these were people who generally didn't have $1,600. I know people who spent their life savings on one. Yeah, they cared what it looked like on the inside.

INC.: Was this just intuitive to you?

JOBS: Yes, it was. We thought, why don't we take the extra few days or weeks and do it right? We had a fundamental belief that doing it right the first time was going to be easier than having to go back and fix it. And I cannot say strongly enough that the repercussions of that attitude are staggering. I've seen them again and again throughout my business life. They're just staggering.

INC.: How do you mean?

JOBS: In my experience, people get far more excited about doing something as well as it can be done than about doing something adequately. If they are working in an environment where excellence is expected, then they will do excellent work without anything but self-motivation. I'm talking about an environment in which excellence is noticed and respected and is in the culture. If you have that, you don't have to tell people to do excellent work. They understand it from their surroundings. You may have to coach them at first, but then you just get out of their way, and they'll surprise you time and time again.

INC.: So?

JOBS: So how do you communicate to people that they are in an environment where excellence is expected? You don't say it. You don't put it in an employee handbook. That stuff is meaningless. All that counts is the product that results from the work of the group. That will say more than anything coming out of your mouth or your pen. So you have to pay close attention to those details, even if they seem minor, because they communicate a big attitude about what you do.

INC.: Can you be more specific?

JOBS: Sure. When we started the Macintosh factory, I made a few mistakes before I finally put Debbie Coleman in to run it, and she turned out to be a good choice. I remember that I'd go out to the factory, and I'd put on a white glove to check for dust. I'd find it everywhere—on machines, on the tops of the racks, on the floor. And I'd ask Debbie to get it cleaned. I told her I thought we should be able to eat off the floor of the factory. Well, this drove Debbie up the wall. She didn't understand why you should be able to eat off the floor of the factory. And I couldn't articulate it back then.

See, I'd been very influenced by what I'd seen in Japan. Part of what I greatly admired there—and part of what we were lacking in our factory—was a sense of teamwork and discipline. We lacked discipline about little details, but they were important. This was an automated factory. It wasn't going to be the big things that would stop us. It was going to be the little details, because one little detail could shut down the whole line. If we didn't have the discipline to keep that place spotless, then we weren't going to have the discipline to keep all these machines running.

INC.: What happened?

JOBS: We went along for a while, and the factory became clean, but Debbie and I continued to have conflicts over various things. Then one day I came into the factory, and I saw that she had rearranged some of the machines. Before, they had been randomly placed around the floor. Debbie had moved them for some functional reasons and also for some nonfunctional reasons. She'd put them in a straight line and cleaned the place up visually. And I hadn't mentioned anything to her. Well, that told me a light bulb had come on for her, and I didn't need to say a thing about it ever again—and I never did. From then on, she just took off like a rocket, because she understood the underlying principle. And the factory worked great.

INC.: It sounds as if she had to figure it out on her own.

JOBS: Yeah, but this stuff takes time. Let me give you an example from NeXT. We have probably the most automated factory in the world. Our circuit board comes out untouched by human hands. We have a series of sophisticated robots, some of which we built, some of which we bought. Now these robots come in different colors, and I wanted them all painted the same color. We went through a lot of trouble over that because the robot companies weren't used to painting things in any color but their own. People in our factory asked me, "Why is it so important to paint these machines the same color? We don't understand it." So we had to sit down with everybody and explain. Even after hearing the reasons, it took people six months or so before they began to understand.

INC.: What are the reasons?

JOBS: For one thing, we want the place to look nice because we bring customers through. They're going to make a decision on using NeXT products, and they ought to know that we have a very high-quality manufacturing operation. But the real reason is that we don't want people to think of the factory as separate islands of automation. We want people thinking of the whole. Suppose we have a bottleneck at one robot. In reality, you can probably rebalance the line and solve the problem—provided you think of it as a whole. It took people six months to understand this, but now it's in their bones. We spend a lot of time going over these concepts and why they are important—not just in the abstract, but right down to the everyday tangible point of view. That's what building a company culture is all about.

INC.: Do you have more influence over things like that now than at Apple? There's a perception that the launch of Apple was a team effort, and NeXT is very much your show.

JOBS: Is that really the perception?

INC.: To some extent, it is. Of course, there weren't any celebrities at Apple back then. Now, you're a celebrity.

JOBS: Well, we all tend to reduce reality to symbols, but Superman went out a long time ago. The way you accomplish anything significant is with a team.

INC.: Is it a problem or an asset to be a celebrity?

JOBS: Is this Inc. or People?

INC.: Hold on. We're asking a legitimate business question. Maybe celebrity is the wrong word, but you must certainly be a magnet for bright, young talent, which is probably what helps make this an exciting place to work. Don't you ever worry that the very thing that attracts people to your company might also inhibit them from challenging you when they should?

JOBS: Again, it all depends on the culture. The culture at NeXT definitely rewards independent thought, and we often have constructive disagreements—at all levels. It doesn't take a new person long to see that people feel fine about openly disagreeing with me. That doesn't mean I can't disagree with them, but it does mean that the best ideas win. Our attitude is that we want the best. Don't get hung up on who owns the idea. Pick the best one, and let's go.

INC.: What about the expectations people have of you?

JOBS: I think people outside NeXT have fairly high expectations of us, because we have a lot of people here with impressive track records. Before we introduced the machine, many people felt we had little chance of living up to those expectations. The feedback I've gotten is that we've exceeded their expectations—which is a double-edged sword. Now, we have to be pretty much world class with our products and services, but that's also an opportunity.

INC.: Did you ever doubt you'd meet or exceed the expectations?

JOBS: You don't think about it that way. You just make the best product you can, and you don't put it out until you feel it's right. But no matter what you think intellectually, your heart is beating pretty fast right before people see what you've produced.

INC.: What about your expectations of yourself? A lot of successful company builders we know agonize about going back and doing it all over a second time. They think, if it's not bigger—in importance, that is, not necessarily in scale—why bother doing it?

JOBS: Well, first, you have to realize this is my third time. The Macintosh was my second. I mean, that was a bunch of us going off and starting in the garage again. We used Apple as a financial mechanism, and we used the sales force. But we fundamentally redefined a lot of things at Apple, and we had to do it from scratch.

INC.: Are you saying that you've already proven to yourself that you can do it all over again?

JOBS: I'm saying that my motivation is a little different this time. The computer industry is young. I view its future and its history as one long vector. We're only in the first inch of that vector. For some reason, we are in the right place at the right time to influence its direction. You just have to move the vector a little bit in the first inch, and the swing will be enormous by the time it gets to be three miles long. I think both the Apple II and the Macintosh contributed to setting the vector's direction—at least for the part of the computer industry that is most exciting to me. I hope the NeXT machine will contribute as well.

INC.: That's a tall order.

JOBS: It sure is. It means we have to succeed on a very large scale. Our smallest competitor is $1.75 billion these days. The world doesn't need another $100-million computer company. We have to get up to a certain scale if we want to play in the sandbox, and if we want to have the effect we're looking for at the end of the process. We're building the next billion-dollar computer company here—from the ground up.

INC.: How can you actually plan that kind of growth?

JOBS: You can't. Somebody once told me, "Manage the top line, and the bottom line will follow." What's the top line? It's things like, why are we doing this in the first place? What's our strategy? What are customers saying? How responsive are we? Do we have the best products and the best people? Those are the kind of questions you have to focus on.

INC.: Are those explicit goals for NeXT?

JOBS: We have three high-level goals. One is to make the best computers in the world for individuals. They might be in networks or in groups, but one person, one computer. Second, we want a company where really bright people can come and be handed a lot of responsibility early on. If we have an exciting place to work, we can get the best and the brightest to come work here. The third goal is to make sure that the people who build this company share in its success.

INC.: You once said that you felt people do their best work in their twenties. You're 33 now...

JOBS: I'm about to turn 34. Any day.

INC.: So is that a concern for you, given your ambitions for NeXT?

JOBS: No, I think I'm going to be doing some of my best work in the next few years. I want to make the most of it, and that means providing an unobstructed path for the brightest minds in our industry. My job becomes more to help them pick the targets correctly and then get out of their way.

INC.: That's very different from playing an intense hands-on role. It takes a certain maturity. You have to look for different rewards.

JOBS: I don't know about that. You're still in there working with your sleeves rolled up. Then the time comes to get out and let people do their work. But in a company as amibitious as NeXT, there is always another group asking for help. So it's not as if you ever have to sit around with nothing to do.

INC.: You seem to have thought a lot about your role.

JOBS: Yeah, well, when you do things the first time, you might have good instincts, but you don't understand the process intellectually. You may get some fairly good results, but you're not exactly sure why. It takes time and reflection to understand the process.

Then you get a chance to test your understanding. Some things will test out right; others will test out wrong. Hopefully, you're paying attention. By the third time, you should start to get a pretty good feeling in your gut that you understand the process. And you can use that understanding to become a lot more productive. That's how this feels. A lot of us have been working together for a long time.

INC.: So you can avoid mistakes?

JOBS: Oh, we'll make a whole bunch of mistakes. That's what life is about. But at least they'll be new and creative ones.

INC.: You once said that, in the early days of Apple, Woz was the great engineer, but you were the one who turned the ideas into products. Do you still think of your role in terms of the product?

JOBS: I think the same philosophy that drives the product has to drive everything else if you want to have a great company. Manufacturing, for example, is an extension of the engineering process for us. We view it more and more as a software-engineering job with interesting I/O [input-output] devices on the ends. It demands just as much thought and strategy as the product. If you don't pay attention to your manufacturing, it will limit the kind of product you can build and engineer. Some companies view manufacturing as a necessary evil, and some view it as something more neutral. But we view it instead as a tremendous opportunity to gain a competitive advantage.

INC.: Have you always viewed it that way?

JOBS: Ever since I visited Japan in the early '80s. And let me add that the same is true of sales and marketing. You need a sales and marketing organization that is oriented toward educating customers rather than just taking orders, providing a real service rather than moving boxes. This is extremely important. For most of your customers, after all, the sales folks are your company. So you've really got to pay attention to that. The point is that our philosophy is not a product philosophy. It's a philosophy of how we go about things, and it affects everything—finance, information systems. Can I digress for a moment?

INC.: Go ahead.

JOBS: Let's take the decision to automate a factory. You might have a lot of reasons for doing it, quality and other things. But there's a nice by-product of automation if you're growing very fast: you probably don't have to hire people as rapidly as you would if you weren't automated. When you hire people too quickly and don't give them appropriate training, quality drops off. So you have a much better chance of hanging on to your quality if you automate. The same is true in other parts of the company—accounts payable, for example. With a really good information system, you can automate a lot of those functions. Then you don't have to hire people, which saves your company an enormous amount of energy.

So, to build a great company, you need more than a great product. You have to pay attention to all the different areas and be as aggressive with them as with your product. Otherwise, you'll spend half your time fixing things that break. And that's typical of high-growth companies. Half the management time is spent making repairs—stock-option plans, marketing strategies, information systems, whatever.

INC.: Let's stop there. Suppose somebody is starting a company and doesn't have your resources to fall back on. Is any of this relevant?

JOBS: Well, obviously, you can't build a multimillion-dollar automated factory if you don't have the money. But a lot of this stuff just requires energy.

Take an employee stock-participation plan. You need help from a lawyer or a consultant. Most people take very little time selecting lawyers and consultants. It doesn't cost money to interview 10 lawyers, but you have to invest your time. And most people don't do it because they don't think it's important. But it is important. It will save you countless hours in the future.

And the same goes for auditors, accountants, engineering consultants, and so on. Because you need people who can anticipate the problems you will encounter and who can offer solutions.

INC.: It sounds as though you experienced these problems at Apple.

JOBS: Of course. I can show you the arrows.

INC.: This is just a personal observation. You seem much more interested in business than we had expected.

JOBS: Business is what I do.

INC.: But you have an image as someone more focused on the technical side of things.

JOBS: Well, there's the technical part of the equation and the business part, meaning the distribution, manufacturing, and so on. And then there's the human part. You just have to put the whole equation together.

INC.: May we ask you a mushy question? We're in a business in which we rarely get to see people using our product, except maybe on an airplane once in a while. But you get to see the products you've created being used all the time. Do you sometimes marvel at the effect you've had on people's lives?

JOBS: Well, yes, there are some moments. I was in an elementary school just this morning, and they still had a bunch of Apple IIs, and I was kind of looking over their shoulders. Then I get letters from people about the Mac, saying, "I never thought I could use a computer before I tried this one."

INC.: To some extent, you don't know how people are going to use a computer when it first comes out, do you?

JOBS: No, you don't. Sometimes it takes years to exploit a computer's baseline capabilities. It took five years before people exploited the advanced features of the Apple II. With the Macintosh, it took three or four years. So it's important to build in as much raw capability as possible when you put out the machine.

INC.: Did you have any idea that you were creating whole new industries with the development of the Apple II and the Mac?

JOBS: With the Mac, it was fairly clear; less so with the Apple II. But I must also say that the experience of watching it happen is quite different from the experience of imagining it happen. I think everybody who had anything to do with creating the Mac has very, very good feelings about it.

 

 

 

 

 

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乔布斯经典照片集 坐在麗莎電腦旁。他說:「毕加索曾說:「好的藝術家懂得模仿,佛大的藝術家善於偷取。」因此,窃取偉大的點子沒有什麼好羞耻的。 與蓋茲在電話中達成協議:「比爾,謝謝你支持蘋果。因為你的支持,世界將變得更美好。」 1997年蘋果在波士頓舉行的麥金塔世界大會,蓋茲透過衛星連線在巨大的螢幕上出現。質伯斯說:「我真是笨死了,竟然讓蓋兹以這種方式現身。他讓我看起來好沙小。」 ──时刻自省 前言 The people who are crazy enough to think they can change the world are the ones who do. 只有那些瘋狂到以為自己可以改變世界的人, 才能改變這個世界。 這麼些年來,賈伯斯說起話來的認真與專注態度,著實打動不少人。我們一直保持連絡,即使在他被逐出蘋果之後,我們還有來往。每次他有新產品要推出時,像 NeXT 電腦或皮克斯 (Pixar)的電影,他就會來找我。他常帶我去曼哈頓下城一家壽司店用餐,講起他的產品,渾身散發出光和熱,眉飛色舞的說這是他登峰造極之作。我喜歡這個人。 ──对自己产品深深的爱 他的堅持教我疑惑。人人都知道賈伯斯不道餘力捍衛隱私, 而且我不知道他是否看過我寫的任何一本傳記。我還是不敢立刻答應,只說或許再等等。然而到了 2009年,我接到他太太蘿琳. 鮑威爾打來的電話。她直截了當說:「如果你還想為史帝夫寫傳,最好趕快動筆。」這是他第二次因病向公司請長假。我坦言他早在2004 年得知自己罹患胰臟癌的時候就曾主動邀我寫傳,但我當時對他罹癌的事一無所知。蘿琳解釋說,他們盡量保密,因此當時根本沒幾個人知道。他是在動手術的前夕打電話給我的。 ──和Make Something Wonderful对照起来看 他還說,自從他回到蘋果重新掌權,這十二年來是他創造新產品的高峰期,但他還有更重要的目標,也就是效法惠普的惠立和普克(David Packard),締造一家創新動力無限的公司,進而超越惠普。 ──苹果公司才是乔布斯最得意的产品 他說:「我一直認為,自己是個偏向人文的孩子,但我也喜歡電子的東西。後來,我讀到寶麗來(Polaroid)創辦人蘭德 (Edwin Land)曾說過,一個人能站在人文和科學的交會口,兼容贯通,才是真正的人才。在那當下,我决定要當這樣的人。」他似乎在暗示我,這可以做為傳...

Steve Jobs at 44, By Michael Krantz, 1999

Differences and Similarities Between Apple and Pixar Apple turns out many products--a dozen a year; if you count all the minor ones, probably a hundred. Pixar is striving to turn out one a year. But the converse of that is that Pixar's products will still be used fifty years from now, whereas I don't think you'll be using any product Apple brings to market this year fifty years from now. Pixar is making art for the ages. Kids will be watching Toy Story in the future. And Apple is much more of a constant race to continually improve things and stay ahead of the competition.  His Role At Pixar At Pixar my job is to help build the studio and recruit people and help create a situation where they can do the best work of their lives. And to some degree it's the same at Apple. But at Pixar, I don't direct the movies, whereas at Apple probably, if I had to pick a role out of a film production, I'd be the director. So it...

产品随想 | 周刊 第63期:中国城市化的历史思考

Products 李志 · BB   https://github.com/turkyden/lizhi-app 开箱即用,一个珍藏了李志音乐作品集的在线播放器 作者的描述很有意思:我们不能失去信仰~ Watt Toolkit 🧰 (原名 Steam++)   https://github.com/BeyondDimension/SteamTools 「Watt Toolkit」是一个开源跨平台的多功能游戏工具箱,此工具的大部分功能都是需要您下载安装 Steam 才能使用。 语雀为什么没被钉钉吃掉,跟支付宝又是什么关系?   https://www.xiaoyuzhoufm.com/episode/62ed2b1d226f5c1fa0d58357 乱翻书播客推荐 Behind the Curtain   https://www.quiverquant.com/sources/behind-the-curtain/ 我们正在结合我们一直在收集的关于公司游说、国会股票交易和拟议立法的数据,以便让您跟踪华盛顿特区幕后发生的事情您可以使用此工具查看哪些法案正在被国会审议了哪些上市公司正在就这些法案进行游说,以及哪些国会议员交易了这些公司的股票。 民主非常需要这样的信息透明 脑洞大开,给自行车装上倒车雷达和行车记录仪   https://sspai.com/post/73521 佳明-骑行雷达尾灯 Varia RCT 715,非常喜欢,但真的好贵.....3K+ RMB Health 体检报告出现高尿酸,你该如何在饮食方面控制风险?   https://sspai.com/post/73031 Citizenship Consciousness & Privacy 张鸣:中国城市化的历史思考 2019 09 04   https://www.youtube.com/watch?v=rRcPssCkXeI 内核论点是:城市化最重要的有私有产权的商人 这个创作者也值得关注 Run 日本移居指南   https://guoyu.mirror.xyz/bPaDKAcrhJGUbaXu9BWDcdD-F46gBFATTvf_qwZ9Bso 添加加Run模块,润 A Programmer's Guid...

Linux私房菜-14章 Linux帐号管理

1.认识三个文件夹 '/etc/passwd' '/etc/shadow' '/etc/group' 2.Mac更改Terminal shell: chsh -s /bin/bash 3.权限更改的一种姿势: chmod u+x file    user group others 4.一般帐号密码忘记:root身份passwd即可    root帐号密码忘记:重启进入用户维护模式再以 passwd命令更改密码,或Live CD开机挂载根目录再修改/etc/shadow,将root密码字段清空,重启后root将不再需要密码 5.有效用户组与初始用户组认识  groups命令查看当前登录用户支持的用户组

Interview with Steve Jobs, WGBH, 1990

Interviewer: what is it about this machine? Why is this machine so interesting? Why has it been so influential? Jobs: Ah ahm, I'll give you my point of view on it. I remember reading a magazine article a long time ago ah when I was ah twelve years ago maybe, in I think it was Scientific American . I'm not sure. And the article ahm proposed to measure the efficiency of locomotion for ah lots of species on planet earth to see which species was the most efficient at getting from point A to point B. Ah and they measured the kilocalories that each one expended. So ah they ranked them all and I remember that ahm...ah the Condor, Condor was the most efficient at [CLEARS THROAT] getting from point A to point B. And humankind, the crown of creation came in with a rather unimpressive showing about a third of the way down...

产品爱好者周刊 第36期:走进Linux

Products OpenShot   https://github.com/OpenShot/openshot-qt OpenShot Video Editor is an award-winning free and open-source video editor for Linux, Mac, and Windows 开源的视频剪辑工具,跨平台 Run   https://github.com/The-Run-Philosophy-Organization/run 润学全球官方指定GITHUB,整理润学宗旨、纲领、理论和各类润之实例 Dozer   https://github.com/Mortennn/Dozer Hide menu bar icons on macOS ThisIsWin11   https://github.com/builtbybel/ThisIsWin11 Win11的隐私保护 RoundedTB   https://github.com/torchgm/RoundedTB Add margins, rounded corners and segments to your taskbars! Droptop Four   https://github.com/Droptop-Four/Basic-Version Droptop Four is the fourth iteration of the popular dropdown app launcher for Windows & Rainmeter. LibreTube   https://github.com/Libre-tube/LibreTube An alternative frontend for YouTube, for Android. nheko   https://github.com/Nheko-Reborn/nheko Quaternion   https://github.com/quotient-im/Quaternion 多平台的Matrix客户端 FluffyChat   https://fluffychat.im/ Phone端的Matrix...

产品随想 | 周刊 第85期:e-Residency与数字游民

  David Shambaugh   https://www.google.com/search?q=David+Shambaugh 中国问题研究专家,著作极多 郭玉闪   https://zh.wikipedia.org/wiki/郭玉闪?useskin=vector 中国公共知识分子 我只想好好观影   github.com/BetterWorld-Liuser/autoMovies 刘煜辉:中国资本市场灵魂出窍 最有活力的公司几乎不在A股   https://finance.sina.com.cn/stock/marketresearch/2017-06-23/doc-ifyhmtek7705574.shtml 回看17年的专家讲话,还是挺有水平的,挺多都认可 纽约文化沙龙   https://www.youtube.com/@user-cu2hl5tf6y/videos 视频质量出奇的高,推荐 透视中国政治by吴国光、程晓农 备忘下,貌似评价挺好的一本书 CAPI China Chair Wu Guoguang (吴国光 / 吳國光)   https://www.youtube.com/playlist?list=PLIt1szHhnm_Hso3jGUbfGpnEAbsPOuEVV 因为热爱中国,我们越要看懂中国 AI Canon   https://a16z.com/2023/05/25/ai-canon/ in this post, we’re sharing a curated list of resources we’ve relied on to get smarter about modern AI. We call it the “AI Canon” because these papers, blog posts, courses, and guides have had an outsized impact on the field over the past several years. 希望中国的投資機構,也能有更多的分享與輸出,提升整個社會的認知 Cantonese Font 粵語字體   https://visual-fonts.com/zh/...

巴菲特致股东信-1975年

 笔记: 华盛顿邮报已成为伯克希尔第一重仓股 翻译: 雪球:https://xueqiu.com/6217262310/131409324 备份:https://archive.ph/4hgK3 原文: To the Stockholders of Berkshire Hathaway Inc.: Last year, when discussing the prospects for 1975, we stated “the outlook for 1975 is not encouraging.” This forecast proved to be distressingly accurate. Our operating earnings for 1975 were $6,713,592, or $6.85 per share, producing a return on beginning shareholders ’ equity of 7.6%. This is the lowest return on equity experienced since 1967. Furthermore, as explained later in this letter, a large segment of these earnings resulted from Federal income tax refunds which will not be available to assist performance in 1976. On balance, however, current trends indicate a somewhat brighter 1976. Operations and prospects will be discussed in greater detail below, under specific industry titles. Our expectation is that significantly better results in textiles, earnings added from recent acquisitio...

产品爱好者周刊 第35期:软件与硬件

  Products nreal   https://www.nreal.ai/ 主打轻薄的AR眼镜,产品设计很有特色 Kap   https://github.com/wulkano/kap An open-source screen recorder built with web technology Firefox-UI-Fix   https://github.com/black7375/Firefox-UI-Fix Lepton (old name: Proton Fix) I respect proton UI and aim to improve it. Amazing ARKit   https://github.com/miliPolo/Amazing-ARkit 不应该忘记Apple在2017年就开始埋下的LiDAR ikea-low-price   https://github.com/Mayandev/ikea-low-price 国内宜家,高吸引力商品 Wacom   https://github.com/linuxwacom 对Linux生态非常友好 哔哩 Bili.Uwp   https://github.com/Richasy/Bili.Uwp 哔哩哔哩第三方应用,UWP,支持 Windows 10/11 系统。 Tachiyomi   https://github.com/tachiyomiorg/tachiyomi Tachiyomi is a free and open source manga reader for Android 6.0 and above. 2015年维护至今的开源漫画阅读器,for Android 中华人民共和国法律手册   https://github.com/RanKKI/LawRefBook 江湖不易,技术人员也要懂点法 QuarkList   https://github.com/francis-zhao/quarklist 一款针对国内用户的广告过滤列表 Hush   https://github.com/oblador/hush iOS, macOS上屏蔽烦人的弹窗 Ka-Bl...